For a full rendering of the game's timeline, start here with the Stone Age, or here for the Bronze Age.
Year Zero: The Earth Gathering. The Brun warn that although the sign of the earthquake is meaningless, the sign of the lunar eclipse is worse. Their fears are ignored. The Brun return to their cold northern lands, unsatisfied.
Year 30,000: The Cleansing Ritual Of Oparron. A tribe is being pushed farther out onto a rain-lashed peninsula, where food is scarce and tempers are frayed. Discipline can no longer be maintained, and some hungry tribesmen secretly hunt for crabs on the seashore, without bothering to share their bounty. After three people die from shellfish allergy, a phenomenon the Oparron are not equipped to understand, the Great Spirits are there to help. The eating of crab meat is a rite of passage all must undergo, to determine if one is strong enough to suit the needs of the tribe. A grisly pyrophiliac cleansing ritual is invented as a purifying rite for the bodies of those slain. Soon after this, the Oparron advance out across the lowlands and onto the island chain that spans the North Ocean.
Year 50,000: The Bellaron Sacrifice Chamandra. When a hotheaded youth arises in the Bellaron tribes, claiming to be immortal and promising his people have nothing to fear from the rising oceans, the tribes are tempted to remain behind and not migrate to the mainland. Chamandra is sacrificed to the gods in the cleansing ritual.
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