For a full rendering of the game's timeline, start here with the Stone Age, or here for the Bronze Age.
Year Zero: The Earth Gathering. The six-fingered son of the Uman tribe is allowed to live despite his obvious mutation, and no special mystical significance is attributed to the earthquake. The Uman boy is prophesied to become a great leader and wizard, and is promised a bride of the Dar people when he comes of age.
Year 30,000: The Mannut Discover Mining. The tribe discovers a copper deposit when an avalanche destroys their cave. Nobody is harmed, but the Great Spirits warn that any further investigation into the stones of the earth would require the presence of a skilled shaman.
Year 50,000: Exile Of The Swift Hand tribe. When the Swift Hand tribe breaks the rule against mining without the supervision of a shaman, they are exiled into the Caverns of the Silver Serpent. It is not an inviting place, so their tribesmen are generous and give them rock goats to keep them company.
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